So the tail end of 2016 did not go to plan, lots of personal issues prevented me from really sinking my teeth into my work, and in the end I had two weeks off and basically just gave up and resigned myself to playing some games and relaxing. Which I did with abandon!
However. That doesn’t mean I’m planning on quitting on you 😉 wheels are still turning, code is still being written, in-spite of being extra busy at work these days.
Coming up next (hopefully this weekend) is a tutorial on building a simple UI stack that you can use to transition between multiple functional screens in your game. Something that is super useful for basically anything that’s going to be UI-heavy.
I’ll also be updating all of the previous tutorials with slightly better formatting over the next couple of days. Nothing fancy just a bit of readability improvement for the code snippets.
So look out for that. I’m still planning on doing most of the things in my roadmap, but now that I have less free time it’s an issue of picking my battles, so I’ve got to be careful what I commit to in-case I don’t have the time to finish it. The barbarian game is most definitely still happening although its form has changed significantly and I may not have a lot to show for a while.
- The A Drain